I played the game 4 times and it took me about 30 minutes total just because I let the game keep running just to see if I could spot any bugs.
The first thing I immediately enjoyed was how you constructed a whole arm just to be able to squash the bugs. That was very creative on your part and I found it to be more immersive. The second thing I enjoyed was the overall design. It's sweet and simple as well as the design for the bugs you created are cute.
One suggestion I would make is that maybe make more different types of bugs you have to squash since there is only one type it could spice up the game a bit. Another suggestion would be to maybe make the bugs run at different speeds and make them spawn in different areas on the screen since it is easy to just spam that same spot.
Some bugs I experienced during gameplay were there are no boundaries so because of this I am able to go wherever I want and sort of lose my hand in the process as well as the bugs being able to go anywhere. From what I can tell the bugs are not despawning which can cause performance issues.
Positive: This game looks amazing. I love the textures you used and the model that you used for the enemies. The arm that we control is also absolutely amazing. I like the rate the enemies spawn as well. It is enough to keep you engaged, but not so much that it feels impossible to win.
Suggestions: One thing that I would like to see is to have multiple spawn points. In a couple of play sessions, I was able to clear the board and then just sit in the middle and spam the space bar so that the enemies never had a chance to move around. Having multiple spawn points would make it so that that situation could not happen. Also having something to tell the player the controls would be helpful, even if it just is in the description. My first thought was to try WASD for movement and the space bar for some other action, but it could take other players more time to figure that out.
Major Issues: There wasn't anything that broke the game or made it unplayable.
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Playtester: Deja Howze
I played the game 4 times and it took me about 30 minutes total just because I let the game keep running just to see if I could spot any bugs.
The first thing I immediately enjoyed was how you constructed a whole arm just to be able to squash the bugs. That was very creative on your part and I found it to be more immersive. The second thing I enjoyed was the overall design. It's sweet and simple as well as the design for the bugs you created are cute.
One suggestion I would make is that maybe make more different types of bugs you have to squash since there is only one type it could spice up the game a bit. Another suggestion would be to maybe make the bugs run at different speeds and make them spawn in different areas on the screen since it is easy to just spam that same spot.
Some bugs I experienced during gameplay were there are no boundaries so because of this I am able to go wherever I want and sort of lose my hand in the process as well as the bugs being able to go anywhere. From what I can tell the bugs are not despawning which can cause performance issues.
Game: Squashem
Developer: bolt300 (Ryan K)
Playtester: Ronan Cords
Play Sessions: ~30 minutes
Positive: This game looks amazing. I love the textures you used and the model that you used for the enemies. The arm that we control is also absolutely amazing. I like the rate the enemies spawn as well. It is enough to keep you engaged, but not so much that it feels impossible to win.
Suggestions: One thing that I would like to see is to have multiple spawn points. In a couple of play sessions, I was able to clear the board and then just sit in the middle and spam the space bar so that the enemies never had a chance to move around. Having multiple spawn points would make it so that that situation could not happen. Also having something to tell the player the controls would be helpful, even if it just is in the description. My first thought was to try WASD for movement and the space bar for some other action, but it could take other players more time to figure that out.
Major Issues: There wasn't anything that broke the game or made it unplayable.